I'm very happy you enjoyed the game and those absolute disaster girls at their finest! If you want more of it, the game received an updated Steam release with a full second story chapter :) Thank you again for your support, your words meant a lot!
The art style with only 8 colors was well suited to the squadron heroes and looked great. I felt that the story between the acts was also the best hero story, delving into everyone's personalities, but also foreshadowing them, leading to a very hot development at the end. The way the music builds up and the transformation call at the end, that was also very hot!
My favorite characters are Rhea and Viri, and my favorite move is the Emerald Saber. Also, I couldn't get enough of Juni's hawk pose after her attack!
Also, I tried the arcade mode after clearing the game, but the organization button kept changing to "Go! Go! Go!" and I could not change the organization.
Oha, many MANY thanks for your feedback! I'm glad you liked the game - and that you liked the small interactions between the characters! I need to check what went wrong with the Party button, in theory it should change to GO GO GO only before the final boss. I will double check in my code, I might have messed up something in the last export. Did you play the Windows version, the browser version or any other?
Uuuhm, the Debug version should be a low-performance but super stable version, so in principle that can't be the issue. Can you by chance link me your save files? You can find them by typing %appdata%\Godot\app_userdata\8colorsSentaiProject and pressing Enter in the Windows Explorer address bar. I suspect a flag didn't clear when you completed the game, thus causing the Arcade file to start with a "cleared last boss" state that triggered the GO! GO! GO! If you could send me your save files, I can check if this is the case.
THANKS! It's definitely a flag that didn't clear after the story mode, though I don't understand why (yet). So, if you want to reset your arcade run and try it until I fix stuff, open the save file savedataArcade.cfg and replace "true" after "hasToShowLastBoss" with "false" (no quotes), then save the file. I would suggest to set bossBeaten0=0 and totalNumberOfTurns=0 too to have a fresh start. I will investigate the bug, thanks a lot for reporting it again!
This game oozes charisma. The way the guardians are always dancing, their interactions with each other, the stage select screen... I really liked this game
Hi, developer replying here. I wasn't aware of these issues, as they didn't trigger in my editor build, but I wouldn't be surprised if something unexpected happens in the standalone/exported version. I will actively investigate the crashes. Can you pinpoint any specific action that seemed to trigger the crashes more often?
EDIT: I'm trying to reproduce the crashes, but so far without success. I have been testing mostly story mode in the Windows downloadable version and currently running through it again. Did you play with the default settings? In case, it would help if you could you send me/link me the files in the path:
Thank you very much, I see an interesting crash report in your logs:
USER ERROR: Condition "slot >= slot_max" is true. Returning: nullptr at: get_instance (./core/object/object.h:972)
This is 100% the cause of the crash, though I cannot cause it to happen on my PC consistently. Apparently, it has something to do with a known bug in Godot 4.0. I will try to use one of the workarounds I found in the documentation and report back.
Did the crash happen mostly between scene transitions?
UPDATE: I could reproduce the crashes, if they happen at scene change. Godot crashes without showing any error, the one I thought to be responsible was a red herring, so I assume it must be an unlogged bug.
Hey there, i am also having the exact same error on logs from people that tried my demo and had random crash when scene transitioning (can't reproduce the crash myself). Using 4.0 too. What was the cause of this error for your case and how did you fix it?
Hi, I am replying from my other account. It was a bug solved in Godot 4.2 related to change_scene. If you can't upgrade, the way to fix it is to avoid using the built-in change_scene and instead have a main scene with a parent Node and your current scene as a child. When you change scene, you delete the child normally and then swap it with the newly loaded scene that should replace it. This solved the issue in Godot 4.0 for me!
Please do note that this bug ONLY happens in release versions and NOT in Debug/in-editor versions!
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Hey, this is really great! The gameplay is fun and the whole thing oozes charm. Thanks for making it.
I'm very happy you enjoyed the game and those absolute disaster girls at their finest! If you want more of it, the game received an updated Steam release with a full second story chapter :) Thank you again for your support, your words meant a lot!
The art style with only 8 colors was well suited to the squadron heroes and looked great. I felt that the story between the acts was also the best hero story, delving into everyone's personalities, but also foreshadowing them, leading to a very hot development at the end. The way the music builds up and the transformation call at the end, that was also very hot!
My favorite characters are Rhea and Viri, and my favorite move is the Emerald Saber. Also, I couldn't get enough of Juni's hawk pose after her attack!
Also, I tried the arcade mode after clearing the game, but the organization button kept changing to "Go! Go! Go!" and I could not change the organization.
my playthrough vide
Oha, many MANY thanks for your feedback! I'm glad you liked the game - and that you liked the small interactions between the characters! I need to check what went wrong with the Party button, in theory it should change to GO GO GO only before the final boss. I will double check in my code, I might have messed up something in the last export. Did you play the Windows version, the browser version or any other?
Oh, sorry! I entered this URL in the itch app and downloaded it, but it looks like the version I was downloading was "8colorssentai_win_debug.zip"!
Uuuhm, the Debug version should be a low-performance but super stable version, so in principle that can't be the issue. Can you by chance link me your save files? You can find them by typing %appdata%\Godot\app_userdata\8colorsSentaiProject and pressing Enter in the Windows Explorer address bar. I suspect a flag didn't clear when you completed the game, thus causing the Arcade file to start with a "cleared last boss" state that triggered the GO! GO! GO! If you could send me your save files, I can check if this is the case.
Thanks a million in advance!
Here is the saved data!
https://drive.google.com/drive/folders/1uZ_p4zU_-c_y5Tk4je5SIorJyYqOXiZN?usp=dri...
THANKS! It's definitely a flag that didn't clear after the story mode, though I don't understand why (yet). So, if you want to reset your arcade run and try it until I fix stuff, open the save file savedataArcade.cfg and replace "true" after "hasToShowLastBoss" with "false" (no quotes), then save the file. I would suggest to set bossBeaten0=0 and totalNumberOfTurns=0 too to have a fresh start.
I will investigate the bug, thanks a lot for reporting it again!
This game oozes charisma. The way the guardians are always dancing, their interactions with each other, the stage select screen... I really liked this game
the stage select screen song is still stuck in my head
YO! I will report this to the composer of the main theme, he will be glad to know this!
<3
Hi, developer replying here. I wasn't aware of these issues, as they didn't trigger in my editor build, but I wouldn't be surprised if something unexpected happens in the standalone/exported version. I will actively investigate the crashes. Can you pinpoint any specific action that seemed to trigger the crashes more often?
EDIT: I'm trying to reproduce the crashes, but so far without success. I have been testing mostly story mode in the Windows downloadable version and currently running through it again. Did you play with the default settings? In case, it would help if you could you send me/link me the files in the path:
%appdata%\Godot\app_userdata\8colorsSentaiProject\logs
Thank you very much, I see an interesting crash report in your logs:
This is 100% the cause of the crash, though I cannot cause it to happen on my PC consistently. Apparently, it has something to do with a known bug in Godot 4.0. I will try to use one of the workarounds I found in the documentation and report back.
Did the crash happen mostly between scene transitions?
UPDATE: I could reproduce the crashes, if they happen at scene change. Godot crashes without showing any error, the one I thought to be responsible was a red herring, so I assume it must be an unlogged bug.
I might have pinpointed the cause of the error in the cleanup code on scene change. I have updated the build accordingly, see: https://dermondhase.itch.io/8-colors-sentai/devlog/538042/solving-some-underhand...
Hey there, i am also having the exact same error on logs from people that tried my demo and had random crash when scene transitioning (can't reproduce the crash myself). Using 4.0 too. What was the cause of this error for your case and how did you fix it?
Hi, I am replying from my other account. It was a bug solved in Godot 4.2 related to change_scene. If you can't upgrade, the way to fix it is to avoid using the built-in change_scene and instead have a main scene with a parent Node and your current scene as a child. When you change scene, you delete the child normally and then swap it with the newly loaded scene that should replace it. This solved the issue in Godot 4.0 for me!
Please do note that this bug ONLY happens in release versions and NOT in Debug/in-editor versions!